Deciding Designs
Agenda
Time | Duration | |
---|---|---|
9:30 am | 30 min | Review weekend insights |
10:00 am | 30 min | Re-watch game animation/field tours |
10:30 am | 30 min | Finish feature importance list if not complete |
11:00 am | 2 hr | Rank feature importance list |
1:00 pm | 1 hr | Lunch |
2:00 pm | 1 hr | Continue Rank feature importance list |
4:00 pm | Mechanical: Design discussion see below | |
4:00 pm | Software: Skeleton Robot |
- 45 min per section research, 10 min per group presentation
- 3 groups Generate robot architecture based on ideas presented
- Present architectures
- Decide which concepts to prototype from the ideas presented (refer to fundamentals list) - TARGET FOR MONDAY
- Create prototypes
- If prototype doesn't work for category, pick from previous ideas (I.e. collector A didn't work, try collector B)
- Decide final design
Design Discussion
- Break up into 3 groups for each section for research
- Old robots/designs and videos (see research recommendations)
- Present each sections (1 design per group per section)
- example: 3 groups research collector, 3 groups present collector, move on to next section
- Prototype
- 3 prototypes per system
Research, Present, Prototype
Important
1 single mechanism can cover multiple categories
Each step in process think about how you can combine with previous categories
Order
- Collector (repeat per game piece)
- Releaser (repeat per scoring location)
- Transfer
- (things that move game piece location)
- e.g. elevator, arm, wrist, belts, wheels
- Anything that move game piece from original collected position
- Climber
- Think optimizations/extras for each component (major competitive advantage/cycle time reduction)
- Turrets, hoods, ability to do two motions at once, game piece orientation changing (flip cone), etc.
- What things can be combined/simplified
Fundamentals List
- What’s quickest
- What’s most reliable
- What are failure modes
- Invalid geometry
- Collisions
- Out of frame
- What is simple
- What are failure points
- Motors
- Chains
- Pneumatics
- Sensors
- Durability
- Size/packing/weight/volume (extension limit/bumper rule)
- Does it meet feature importance list criteria
- Susceptibility to defense
Research Recommendations
How to research robot designs (suggested order)
- Find similar old games (FRC, FTC, VEX)
- Find successful robots from that game (TBA, champs)
- Match footage
- Watch robot reveals
- Behind the bumpers
- Look at Ri3D