Kickoff Guide
Build Season
Period of time from Kickoff to Champs
Build Season Schedule
- Kickoff Starts 8 am to 7:30 pm
- Mock kick off 9 am to 2:45 pm (meeting ends at 5 pm)
- Saturdays 9 am to 9 pm (lunch and dinner provided - parent volunteers welcome)
- Fridays 3:45 pm to 9 pm (dinner provided - parent volunteers welcome)
- Tuesdays, Thursday 3:45 pm - 7:30 pm
- Holiday (non-school days) meetings 9 am to 9 pm (lunch and dinner provided - parent volunteers welcome)
Expectations for build season
- Please come to all meetings that you can, we are a team working together for a common goal
- If you cannot attend a meeting (or will be late) please fill out the absent form
- Make sure all work assigned to you is complete
- If you have to leave before the task is completed or have to miss a meeting please find someone to cover you/take over and notify a mentor
- Use meetings as time to ask mentors questions and get feedback
- Try to complete individual items between meetings
- Keep the shop neat and orderly
- Do not play video games on any devices
- No yelling unless there is danger or someone is hurt
- Have fun but be professional
- Follow shop safety rules
- Back packs in the coding cave
- Maintain good grades, school comes first!
MOCK Kickoff
A teaching run of kickoff using a past FRC Game.
Mock Prep
- Create Mock Kickoff Google Drive Folder
- Share folder via team website
- Assign people to past FRC Game Manual Sections
- Link Game Manual to www.SuperNURDs.com/mockmanual for easy sharing
- Layout team laptops in group locations
- Pre-download Game Manual
Mock Schedule
Time | Duration | |
---|---|---|
9:00 am | 15 min | Students arrive discuss how holiday break was |
9:15 am | 45 min | Discuss build season expectations and schedule |
10:00 am | 30 min | Watch Game Animation & Field Videos Take notes |
10:30 am | 15 min | Unbox KoP (Put old game pieces in tote and pass around) |
10:40 am | 1 hr | Regroup/Game Manual Breakdown Break into groups read aloud document important items into group’s folder |
11:40 am | 1 hr | Present group findings creating a master list (have group that presents match play and game rules go last) |
12:40 pm | 50 min | Lunch Break |
1:30 pm | 1.5 hr | Scoring method Analysis (ranking points vs match points) (point calculations/combinations, look at density, looking at auto vs teleop) (Do RP become match points?) |
3:00 pm | 30 min | Feature importance List creation (features are ability that our robot has that drive the design) (ex. score high, mid, low, all autonomous) |
3:30 pm | 30 min | Feature importance list rankings |
4:00 pm | 30 min | Show Real Robot Examples |
4:30 pm | - | End Mock Kick off |
Kickoff
Prep
- Create Kickoff Google Drive Folder
- Share folder via team website
- Link Game Manual to www.SuperNURDs.com/gamemanual for easy sharing
- Tell students bring laptops/tablets to kickoff
- Tell students to pre-download Game Manual
- Layout team laptops in group locations
- Pre-download Game Manual
Schedule
Time | Duration | |
---|---|---|
8:00 am | 1 hr | Students arrive |
9:00 am | 1 hr | Watch Kickoff broadcast |
10:00 am | 30 min | Watch Game Animation & Field Videos Take notes |
10:30 am | 15 min | Break (Mentors split up manual) |
10:45 am | 30 min | Read Game Overview in Groups (make sure technology is working) |
11:15 am | 15 min | Unboxing KoP |
11:30 am | 30 min | Lunch |
12:00 pm | 1.5 hr | Regroup/Game Manual Breakdown Break into groups read aloud document important items into group’s folder |
1:30 pm | 1.5 hr | Present group findings creating a master list (have group that presents match play and game rules go last) Each group gets 30 min |
3:00 pm | 15 min | Break |
3:15 pm | 2 hr | Scoring method Analysis (ranking points vs match points) (point calculations/combinations, look at density, looking at auto vs teleop) (Do RP become match points?) Consider our robot the only robot one person read one person write include processing time in durations/max scores |
5:15 pm | 30 min | Dinner |
5:45 pm | 2 hr | Feature importance List creation (features are ability that our robot has that drive the design) (ex. score high, mid, low, all autonomous) |
7:45 pm | 15 min | Tell everyone to look up similar games and mechanism research, to come with ideas for Monday |
8:00 pm | 1 hr | Game piece interaction prototyping and Video/part research |
9 pm | - | End Meeting |
Breaking down the game manual
Tips
- Just read title of evergreen rules
- Each person reads a paragraph aloud and then group decides what is important for the whole team to know
# | Section Name | Group |
---|---|---|
1 | Introduction | Read after meeting |
2 | FIRST Season Overview | Read after meeting |
3 | Game Sponsor Recognition | Read after meeting |
4 | Game Overview (~1pg) | Everyone |
5 | Arena (~30pgs) Skip FMS section Focus on Field Zones Element Names Focus on Game Zone Locations Focus on Important Dimensions |
1 |
6 | Match Play (~10 pgs) | 2 |
7 | Game rules Robots (~10pgs) | 2 |
8 | Game Rules Humans (10pgs) |
3 |
9 | Robot construction (~30pgs) focus on starting config (9.1) |
3 |